Attention: Roll20 is no longer maintaining this document on the community wiki. For the most up-to-date information please visit this page on our Help Center for assistance: Here. For more information you can email us at Team roll TIP: Some people are having trouble dragging the token once set up to the map from the Journal. Make sure you are dragging it appropriately.
If you select only the icon or three horizontal bars to the left of the name and drag that to the map, it will not place the token on the map. You must select the name itself and drag it to the map. Then, the token will be placed on the map with everything set properly as described below. It seems a lot of people are having trouble getting their tokens set up properly, to work with Journal entries. This token represents one, and only one, Journal Entry, and this Journal Entry represents one, and only one, token.
Player characters are Characters. So are most NPCs those with names. Some 'monsters' can be Characters as well; if there's only one instance of this being, ever, it's a Character. A MOOK is not a unique being; this token represents one of many similar or identical creatures. A horde of goblins is made up of mooks, for example. A leader goblin may or may not be a character, depending on the situation. Some NPCs may be mooks: generic townspeople, for example, are mooks until and unless they are given a specific personality, name, or other reason to identify them differently than others; in this rare case, create them anew as Character tokens.
Change Hit Points on one copy; if the others change, it's done right! Unless it's a Mook So, be sure to have all the properties juuuust the way you want them before you invoke step 9! A real time saver now is that you can alt and double click on the token to open character sheet that is linked through the token. Visit our FAQ! Character Vault. Roll20 for Android.Attention: Roll20 is no longer maintaining this document on the community wiki. For the most up-to-date information please visit this page on our Help Center for assistance: Here.
For more information you can email us at Team roll The Roll20 Turn Tracker exists to aid you and your players with turn-based games by presenting an interactive list to the group. This feature is intentionally not automated, so that more game types are able to use it. Note that while only the GM can open the Turn Tracker, once it is open it will be visible to all players as well.
To add a turn to the tracker, right click on a token on the tabletop, and choose "Add Turn" from the menu that appears. Note that you can add multiple turns for the same token if desired. After the token turn has been added, the token's image and name if set will appear in the turn list. Note that if the token is on the GM Layer, the name will be greyed to indicate that the turn is not being shown to players. The Turn Tracker allows you to add a value next to each token.
You can use this spot to keep track of initiative or any other stat that you want to note about the turn. There are several ways to add token values, all of which can be accomplished by both the GM and players.
The easiest method is to simply click on the number next to the Token and type in a new number. Alternatively, you can drag the result of a roll from the chat box to the Turn Tracker and drop it in the numerical field. To re-order the turns, you can simply click and drag on a turn and then move it up or down in the list.
If you press the blue Turn Order Settings Button, you can reorder and sort the current list either numerically or alphabetically. To advance to the next turn in the tracker, simply press the arrow button, and the current turn at the top of the list will be moved to the bottom.
Clicking on the blue gear button at the bottom of the Turn Tracker will bring up the Turn Order Settings. Here you can choose between a series of sorting methods: numerically, alphabetically, and by card suit.
Just fill out the name of the item and click the Add button to include it in the tracker. Optionally you can add a Round Calculation to custom items. These calculations are completed every time the custom item reaches the top of the Turn Tracker.
This is particularly useful for setting up a "Round Count" object that increases by one every rotation, or setting depreciating buffs that decrease every round. Note that this only works when there are more than one items on the Turn Tracker. This can be used to simulate systems that use an Escalation Die mechanic or fetch the value of a token's turn order.
To remove a turn, simply mouseover the turn in the list, and then click on the red trash can icon that appears over the token image. The GM controls the turn tracker. It shows on player's screens when the GM opens it, and closes for all players when the GM closes it.
The GM sees all items in the list, but players will only see the items that are located on their current page. Visit our FAQ! Character Vault. Roll20 for Android.
Roll20 for iPad. Personal tools Log in. Toolbox What links here Related changes Special pages. Jump to: navigationsearch. Quick video showing how to add a custom item to the tracker. Category : Docs. All rights reserved.Being a Dungeon Master can be a hard job! It takes time and creativity. Using the tools Roll20 has to offer, can make your job as a DM so much easier!
To get your players in the mood, and to prevent them from being bored, it is a good idea to create a splash screen. A splash screen can be any Roll20 page.
Running D&D5e on Roll20
It can be a single image of the environment your players are currently in, the map of your world, or a more interactive page. When your player gets a special item, pet, or companion, it can be great to remind them by adding that creature or object to the splash page. I always ask my one of my players to write a short synopsis of the episode.
If there are no volunteers, I roll for it. I also like to ask my players to write the synopsis from the characters point of view. This gives you and the other players an insight in the reasoning of the character, and makes the character easier to relate to. In film making there is something called an establishing shot. It shows you the location of the sceneand the relation between area and characters. For example the immense aerial shots in the Lord of the Rings.
Using Establishing Shot images are a good way to set the mood for your adventure. Using a good image and a vivid description, can make your players feel as if they are actually there.
Artwork by: Nuluk. Another reason for using Establishing Shots is concentration. If you keep your players on a battlemap while you tell your story, it can be quite distracting. While you are storytelling and roleplaying, you want to r educe the distraction to a minimum. If you are hosting a private game for friends, you can find amazing images on websites such as Deviantart.
However if you are planning to stream, or make a video of your game, you will have to make your own artwork or fiend some royalty free stock artwork such as the one I used above. Using keyboard shortcuts will make your life as a digital Dungeon Master much easier. Here are the ones I use most:. Press the question mark in the toolbar. This will open a quick help box, that includes the keyboard shortcuts. Dungeons and Dragons Fifth Edition is supported incredibly well on Roll This means that you can find monster statistics, items, and player rules just in a few clicks.
A screenshot of the 5th edition support on Roll Imagine you have a player that has a certain magic item. You just drag the magic item from the rule set in to the players character sheet, and it is automatically added with all the rules.
Including the players bonuses to attack and damage.
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The same goes for monsters. You can just drag and drop the statistics of a creature on top of a NPC character sheet to give it all the statistics.
There are many online generators out there, making it easy to find a name for your roleplaying character. Besides the fantasy name generators, Donjon offers c omplete r andom encounters by challenge rating. Just finished your random encounter? It offers so many tools!Free Resources on Roll All rights reserved. Advertisement Create a free account. Sign In. New Pro Feature: Custom Sheet Sandbox Making custom character sheets is easier than ever with a special, streamlined game type to build and test them!
Back to the Zoom Tool Put your scrollwheel or trackpad to good use! Check out new settings that allow you to zoom and scroll easily. Upload and manage your own custom token markers with this brand new Roll20 feature!
Call of Cthulhu Now on Roll20! Don't let sleeping horrors lie. Get started with a free Quick Start module or unleash the Keeper Rulebook!
Play Now. Join a Game. Marketplace Toggle Dropdown. Gamemastery Guide by Paizo. Explorer's Guide to Wildemount by Wizards of the Coast. Tools Toggle Dropdown.
How to set up creatures and enemies on different maps only
Character Vault. Roll20 for Android. Roll20 for iPad. Community Toggle Dropdown. Permalink Quote. HI all getting used to D20 and thanks for the brilliant support. Following the video tutorials I've got quiet far, but one thing I can't work out is what to do when it comes to setting up monsters.
What I mean is I wan a map with that maps, monsters present. I do not want them present on other maps, but at present I have an ever growing list, intermingled with the PC's and no way to put in folders, or even just have the Monster in that encounter linked to that map they feature in and no other. So how do you manage a growing roster of creatures in the journal area, without it being a complete mess?Free Resources on Roll The Roll20 Compendium provides rules, monsters, spells, items, and more all at your finger-tips, whether you're playing in-person or via our virtual tabletop.
If you're looking for the rules for the most popular fantasy RPG, you've come to the right place. Horror Roleplaying in the Worlds of H. Lovecraft - All you need to run 7th Edition right here on Roll Our Dungeon World Compendium provides all the useful information you need to get started with playing a game of Dungeon World. Classes, Moves, Spells, Equipment, and all of the Rules are available for you here.
Fate is a flexible system that can support whatever worlds you dream up. Kids on Bikes is a collaborative storytelling roleplaying game about small towns and big adventures! Jump right into the action quick and create your own band of rag-tag mystery solvers right here on Roll DramaSystem gives you the tools to create emotionally compelling narrative through interpersonal conflict.
Explore the rules here. A game about language and how it dies, by Thorny Games. Access the Dialect rules to guide you through creating your own language and story. You can quickly access the Compendium right from inside your game while playing on the Roll20 virtual tabletop. And if you're using a compatible Character Sheet, you can just drag-and-drop spells, items, or monsters right out of the Compendium and onto your sheet to fill in the details.
The Compendium features a search bar at the top of the screen that you can use to search for nearly anything -- a spell, an item, a monster, a class, even a condition, an attribute, or any other rule you might need to quickly reference during your game. Beyond just searching by keyword, though, you'll find that the Compendium features an advanced search capability unlike anything currently available. Want to know all 5th Edition spells available to the Wizard class by level?
Or how about all 5E Monsters by Challenge Rating? Or get even more specific -- how about all 5E Monsters that are Monstrosities and can cast one or more spells?
Every page is fully optimized to render on mobile devices such as phones and tablets so you can take the rules to your in-person game on the go.
The Compendium is a resource that the whole community can freely use. Anyone can apply to help edit the Compendium and keep it up to date, and all of our data is freely available in JSON format. Future tools can build on top of this data to create even more engaging experiences for the whole community. All rights reserved. Advertisement Create a free account. Sign In. New Pro Feature: Custom Sheet Sandbox Making custom character sheets is easier than ever with a special, streamlined game type to build and test them!
Back to the Zoom Tool Put your scrollwheel or trackpad to good use! Check out new settings that allow you to zoom and scroll easily.Attention: Roll20 is no longer maintaining this document on the community wiki. For the most up-to-date information please visit this page on our Help Center for assistance: Here.Roll20 Tutorial: Setting up your Monster Manual - D&D
For more information you can email us at Team roll Instead of seeing the SRD entries from the 5th Edition SRD Compendium, you will access the full text entries and graphics available from the hardcover book.
Instead, you unlock the entire contents of the book transferred directly into the 5th Edition SRD Compendium. Each monster has been given their own dedicated Compendium entry. One of the benefits of transferring the Monster Manual into Compendium form is being able to use it directly in a Roll20 game.
This NPC sheet will be automatically set up with all that monster's attributes, traits and skills that you can roll from immediately. Additionally, any non-monster entry such as rules, lore, items, et cetera that you drag to the Tabletop will create a Handout of that entry that you can share with your players. Once added, a new tab will be added to the Sidebar situated between the Journal and Jukebox tab.
Symbolized by a lowercase "i" ithis is the Compendium Tab. The search bar operates exactly as the one found on the exterior website version of the Compendium.
This will allow you to keep track of which printed book an entry is coming from. To the right of any Compendium entry found on the Compendium Tab is a three digit Source ID directing towards a specific book.
A handout will be created in your Journal Tab containing all of the text and images contained within the entry. For Monster Manual content, this allows a GM to share the content with your players who do not have access to the Marketplace bundle.
Dragging and dropping a monster entry to the Tabletop first creates a character journal on the Journal Tab for the monster. If you are using the Roll20 Official 5th Edition OGL character sheet, the sheet will automatically swap over to the NPC version and have all of the Compendium entry's attributes, traits, skills, and actions already inputted.
The lore, images and description of the monster entry will be listed in the character journal's bio. The token graphic attached to the Compendium entry will then be placed on the Tabletop, statted with the HP and AC of the desired creature, and then linked to the character journal that was just created. You can share the Monsters Manual with Compendium Sharing.
The GM can drag and drop any entry from the Compendium as either a Character or Handout depending on the entry type into their Journal to be made available for player use. Spellcasters: There was an intentional decision made with spellcaster monsters where we limited the individual spell entries down to the most commonly used offensive spells.
For those we created a separate actions for each to be rolled from the sheet. We went with this method instead of having an NPC sheet with every single spell inputted under Spellcasting to keep the attribute bloat low to keep your games optimized.
That being said, any spellcasting NPC should have all their spells listed under their Spellcasting Trait on the NPC sheet when you do a drag and drop from the Compendium. Visit our FAQ!
Character Vault. Roll20 for Android. Roll20 for iPad. Personal tools Log in. Toolbox What links here Related changes Special pages. Jump to: navigationsearch. The Compendium Tab. Three screenshots showing how to drag and drop from the Compendium to the Tabletop and creating a linked token and character journal at the same time.
Categories : Docs Marketplace. All rights reserved. Roll20 built this sheet in-house and we can reliable keep it synced and up-to-date with any and all content we provide on Roll The Compendium was designed with this sheet in mind and this is mentioned on the Marketplace page for the Monster Manual. All other 5E sheets available are community created.Great heroes need horrendous antagonists.
This section is about how to create and play as those antagonists—from the lowly goblin warrior to the hellish demon. How you use these monsters follows directly from your agenda and principles. Your first agenda is to portray a fantastic world. The way you describe the monsters and adversaries the characters face can be a tool to help you fulfill that agenda. Describing those creatures and people in vivid detail will bring them to life. The player characters are the heroes.
The principle of think dangerous sums up that philosophy—think of every monster like an arrow fired at the characters. Take aim and shoot. A monster stops being mere ammunition when something in the world puts the spotlight on it. Maybe the characters were overwhelmed in battle and had to run away, giving them a new-found fear and respect for the beast they fought. When these things happen, feel free to give the monster a name and consider creating a danger to represent it.
Heroes are often outnumbered or faced with ridiculous odds—sometimes they have to retreat and make a new plan. Sometimes they suffer loss. When adding a monster to a front, placing them in a dungeon, or making them up on the fly your first responsibility is to the fiction portray a fantastic world and to give the characters a real threat make the characters heroesnot to make a balanced fight.
Every monster has moves that describe its behavior and abilities. Each monster has an instinct that describe its goals at a high level. Some monsters live for conquest, or treasure, or simply for blood. The description is how you know what the monster really is, the other elements just reflect the description.
Damage is a measure of how much pain the monster can inflict at once. A monster deals its damage to another monster or a player whenever it causes them physical harm. Each monster has tags that describe how it deals damage, including the range s of its attacks.
Any tag that can go on a weapon like messy or slow can also go on a monster. There are special tags that apply only to monsters.
These tags, listed below, describe the key attributes of the monster—qualities that describe how big they are and how, if at all, they organize themselves. Just like players, when a monster takes damage it subtracts that amount from its HP. Some monsters are lucky enough to enjoy armor. Special qualities describe innate aspects of the monster that are important to play. These are a guide to the fiction, and therefore the moves. A quality like intangible means just what it says: mundane stuff just passes through it.
Some creatures operate on a scale so far beyond the mortal that concepts like HP, armor, and damage just do not hold. These creatures may still cause problems for the players and may even be defeated with clever thinking and enough preparation.
You can still use the monster creation rules to give it tags. The core of a stat-less monster is its instinct and moves; you can have it make its moves and act according to its instinct even without numeric stats. Organized : It has a group structure that aids it in survival.
Defeating one may cause the wrath of others. One may sound an alarm. The GM can adapt the monster by adding tags to reflect specific training, like a mage or warrior. Stealthy : It can avoid detection and prefers to attack with the element of surprise.