Category Archives: Swtor alacrity caps

Swtor alacrity caps

By | 13.05.2021

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The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites. Log In Play Free.

LautrecofCarim At what point would I start to experience diminiahing returna from Alacrity rating? I'm looking everywhere and I'm only getting info from 3.

Beilok StefanTOR Hmm for what class? On Arsenal Merc I find that having only one piece of alacrity is enough for the afk arena when to use crates. If i want to get that lower I have to sacrifice a lot of crit rating for alacrity.

Quote: Originally Posted by sumquy. The first steps in becoming better at PvP, is to acknowledge the fact that you totally suck. There's no shame in this -- even the greatest of players have been there, done that. Stop complaining. Ask more questions. People are happy to help.

6.0 Telekinetics Sage PvE Guide by Sion

Quote: Originally Posted by kweassa. All rights reserved. All other trademarks are the property of their respective owners. You are about to leave this website Close Continue. Quote: Originally Posted by sumquy you start getting diminishing returns with the second point you put into the stat. Where's the "logical leap" in merely stating what EVERYONE already knows, and simply confirmed through a visual representation that by itself display the discrepancies in the curves as well as initial differences the ratings itself?

You know what you're saying? It's like this. That's what you're doing, right here. Friggin' number pushers.Gearing up is how you make your character stronger in battle. There are different versions of these and you want to find the right version that complements your stats.

The rest of your gear is moddable. That means you can buy pieces that you can change the stats of. Each of these can be pulled out and switched in an out with different versions β€” each with different stats.

You can also upgrade your moddable armour when you get better Armourings, Mods or Enhancements. There are pieces of armour that are not moddable β€” but these are usually lower-end crafted gear, or gear that you get while levelling. You will eventually want to switch these out with moddable gear that has a purple or orange border.

To see what each of your armour pieces has in it, you must have detailed tooltips enabled. Now when you roll over your armour you will be able to see exactly what it has in it. This will show the modifications your armour currently has in it. You can drag them in to your inventory to remove them, or drag modifications from your inventory into your gear to replace old ones. Removing modifications costs credits, adding new ones is free.

The higher the number, the more powerful it is.

swtor alacrity caps

Some modifications are stronger than others. Better modifications can be earned by doing more difficult content, like operations. Operations also offer a very unique type of Armouring for your gear β€” set bonus armourings. Collecting more pieces of the set gives you extra perks. The only way to get set bonus armouring is from operations β€” it can not be crafted or bought from the GTN. To make your gear even stronger, you can add augments.

You must first craft or buy an Augment Kit β€” if you are max level, you will want to highest version MK-kit available at the time. To add these kits to your armour, you will need to find an Item Modification Station, available on the fleet.

Drag your piece of armour onto it while you have your Augment Kit in your inventory, and add the slot. Next you will need to acquire the Augments themselves β€” these can be crafted or bought from the GTN.

swtor alacrity caps

The best ones usually have two versions β€” blue and purple. Some starter endgame gear can be crafted with a bit of effort. Some better gear can also be crafted, but requires schematics from operation, and requires expensive materials to craft.

The second way to get gear is through galactic command. Galactic command is reserved to subscribers at level 70, and a random piece of gear is gained every time a player levels up their command rank, which is leveled up through almost any activity in the game.

Unfortunately this gear is random β€” you may get a better or worse piece every time you open a crate. Every time you complete a match, you receive components that can be turned in for set-bonus gear. If you are not subscribed to the game as preferred or free-to-play, you will have a very difficult time gearing because you can not wear the best gear in the game.

swtor alacrity caps

Free-toplay and preferred players are also completely locked out of operations. If you plan on raiding or doing difficult content on a regular basis, I suggest to just bite the bullet and subscribe. This upcoming advice is for update 4.

You will even hear jokes about the fact that you can go in naked without too much trouble. They require not only a good knowledge of the game and of how to play your class and role, but also having the right gear.It focuses exclusively on PvE. The guide features an introduction to the class, gearing and stats priority, abilities descriptions of how they work and how to use them for best effect, utilities break-down, rotations and ability priorities and tips.

As a Sniper our main role is β€” not surprisingly β€” to dish out large amounts of damage from afar. And as of the current Patch 6. If there is a decent Sniper in your ops group β€” you will usually see them rather far up in the DPS ranking for any given encounter. Since we were granted a 35m range of attack we are rarely forced to stay in certain spots and enjoy a vast freedom of movement to relocate out of damage or into range for AOE heals.

We can tackle both challenges with a minor switch in the rotation and a swap of our tactical. On top of providing raw damage, we also bring our Ballistic Shield to the table which is a valuable add-on for healers to keep the group alive during high stress phases. If you are new to playing Virulence or just need a refresher for 6. If you are already doing Nightmare difficulty content, chances are good that you will not need a guide anyway and have already found your way of playing Virulence but you might still pick up a thing or two.

Since 6. There are countless variations of mods and Enhancements available to us that dilute the loot pool. The good news is, that we do not need to worry all that much unless we are doing specific content β€” namely Dxun or the Meridian Flashpoint.

Every other type of PvE content will be downscaled. This means that we will not have the full value of our stats available and Mastery, Endurance and Power are capped to maximum values.

Note on the setbonus: reapplying Entrench just before it runs out via Imperial Preparation will keep you at 5 stacks of Entrenched Offense. If you leave cover at any point, your stacks will be reset to zero but if you re-enter cover while Entrench is still active you will start building stacks again. Periodic Intensity is the mathematical ideal but if you are in the process of gearing up, use whatever is available.

However β€” that is not an excuse for Slacking. Every little bit counts in NiM mode. When it comes to Alacrity however, there are two schools of thought in the Sniper community and I will try to cover them both. Essentially a 1. It pretty much feels like 5. We have a passive buff that increases the chance for our dots and cull to crit so in reality with relic proccs etc. While most other specs do not benefit from a high Alacrity build like this one, Virulence is a special case. The reason that it does not harm but instead even increase our DPS under certain conditions is our Weakening Blast.

The debuff lasts on the target for 10 seconds and is not affected by Alacrity. That means the more abilities we can fire off in that window the better and the more dot ticks we get in, the higher our damage.

With a 1. This can be prevented by clipping the first Cull just before it ends to shave off a few ms and have your first hit of the second Cull fall into the Weakening Blast window. Doing this reliably on a dummy takes a bit of practise, doing it in a raid environment even more so.This page is not meant to keep you from following the link you've clicked on. It is just a warning that you are about to leave this website.

To go to this page, click the link below. If you do not wish to follow this link, simply close this message. The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.

Log In Play Free. PVP statistics caps and goals - Right or Wrong? Kenghis Hello, I read a lot of post about statistics caps but none of them say anything clear about critic. I play jedi Shadow. Let me know if I am wrong for basic DPS caps I read it is different for some specs but mainly here they are : Alacrity : 1.

If that is correct, how do you build your augments after reaching this cap, do you still put critic on or you go for versatile augments? I am not super good mathematician, I saw all the formulas, graphic, etc, still hard for me to tell what to do after cap reached I think I didn't saw any post with this particular answer specific for criticif there is, I am sorry I couldn't find it. Thank you very much for your future answer and help! May the force be with you Cheers.

Banderal Well, Kre'a's 6. I don't think any patches after 6. Quote: Originally Posted by Banderal. I haven't even gotten to full yet, since I absolutely detest that to gear in any reasonable amount of time we have to run PvE. So I'm not sure about crit. I think the best bet is probably to go with all crit to begin with, and then if you have the extra credits and time to experiment to see if you get better performance with other stats?

Or also, maybe someone who actually knows what they are talking about will reply. JediMasterAlex No one really knows how much crit is the right amount for pvp. I'd say use anywhere between and whatever the max you can get after alacrity and accuracy are where you want them.

If you use significantly more than you're probably giving up some sustain in favor of burst, which is probably the right call for a deception sin. Evolixe PvE players stop getting crit after reaching roughly This is because at this point Power and Mastery surpass it for sustained purposes.

However, for burst no amount of reachable crit provides a cealing as to how much you should get. This is why PvP players don't stop getting crit after But I am here to show that all of that is a lie and that there is more to this than it seems. The utility, however, that it brings to the team can be something of exceptional aswhen properly handled, can make everything easier for everyone in a lot of scenario, either be it in PvE, on helping on healing while still being able to deal great damage to create a big headache to the enemy team in PvP scenario.

Currently one of the four strongest specs in the game at dealing damage, Lethality has been buffed although the counterpart spec has received the same treatment, being on par with this one. It still has its strenghts in the situations where it can outshine the others by far. In this guide I will provide two rotations, a beginner and an intermedium rotation with their AOE focused versions, and finally the most advanced version, which works based on priorities.

Alacrity and you - Star Wars The Old Republic

The output of all rotations can still be pretty high although each can shine depending on the situation. In terms of PvP, this may not exactly be the case, depending on the selection of target but I will cover later. Thankfully, they did not touch the dotspread.

GCD and Rounding

In fact, it was actually magnified although can still be lower than a couple of specs, at least PvP wise. Unlike previous patches, survivability has somewhat decreased although still manageable. Weaker heals are the main problem, since it was the main defensive point that this spec had and it got stripped away.

The defensive abilities like Evasion and Shield Probe remain equally strong like previous updates but the new ability of reset in defensives does not compensate the lack of offheals that the has lost.

That means that, more than ever before, we are heavily dependant on the teammates we have on the group, specially PvP wise. Unlike in 5. Does that mean its pointless? No but its a significant nerf that can easily be felt to anyone who has played this spec in each update. Screenshot below to check what I mean. It is not accumulative with other companions from other classes. Gearing in PvP comes in tastes.

One can stack low Alacrity, high Critical and others stack high Alacrity with rest dumped into Critical. Although I will give what is generally needed:. Note: If one decides to take no enhancements on Accuracy, the Crit build should look like this:. Note: If one decides to take no enhancements on Accuracy, the Crit pool will go up to Note: If one decides to take no enhancements on Accuracy, the Crit pool will go up towhich is the build I tend to go for if 1,3s GCD.

Tech Qizardry vs Periodic Intensity. Right from the get go, I will say that if anything outside of these two Amplifiers is picked, there will be a loss of potential DPS. Now the debate. Which one is better? The bonus of Amplifiers on this one can go up to 2. In total, its a maximum of Now, why would I put this debate?

I am going to only talk about three sets, those being the Tactician, Debilitator and The Authority, and a small description of what each does.

The mandatory bonus set to have for PvE. Why am I saying that? It just bolsters everything that is offensive also defensive if one counts the healing but as I mentioned previously, the offheals are less meaningful in this current expansion.Arguably, the biggest benefit to stacking Alacrity Rating is reducing your global cooldown, which increases your potential abilities per minute APM.

By default, the global cooldown for all classes is 1. The global cooldown is essentially a cap on your APM. While a few abilities are off the global cooldown, most are not. Additionally, your resource regeneration rate is adjusted to account for the fact that you are able to use more abilities per minute. The discrepancy emerged in a forum thread about some unusually high Fury Marauder parses uploaded to Parsely. In a post on reddit, he wrote:.

SWTOR Guild Perks and Guild Levels Guide

In a post to the aforementioned reddit thread, he gives the breakpoints as follows:. The 1. Presumably, there are breakpoints beyond this but GCDs below 1. In other words, players should consider aiming for values of Alacrity Rating as close to those breakpoints as possible and not below them. However, specifically in terms of the GCD, every point spent above those thresholds is wasted. It could go back as far as the rework to Alacrity with game update 3. Alacrity is not the most intuitive stat and calculating its effects is tricky: again, this only came to light by scrutinising parses.

Alacrity also has a history of wacky behaviour. Shortly after game update 3. It was also causing HoTs and DoTs to lose ticks when an adrenal or cooldown like Stim Boost or Polarity Shift was activated part way through its duration.

It affects everyone but will be most noticeable to dedicated players who parse, hardcore raiders and those well over a breakpoint.

In PvE, where uptime time on target tends to be much higher, you can leverage those extra 3 or 4 GCDs per minute. Now that this has come to light, hopefully BioWare can investigate and clarify whether Alacrity is working as intendedβ€”and fix it if not. Stats and Damage Calculation 5. Cleansing in PvP 5. PvP Tanking for Dummies 5. Medicine Operative: PvP 5. Oct Alacrity, which saw a major rework with game update 3.

In a post on reddit, he wrote: Not sure if you saw the other comments in the thread, but the gcd always rounds up, not down like the post you quoted in the op. References merovejec Show 1 comment.This page is not meant to keep you from following the link you've clicked on. It is just a warning that you are about to leave this website. To go to this page, click the link below. If you do not wish to follow this link, simply close this message.

The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites. Log In Play Free. DarkIntelligence It seems that the folks who used to do these sorts of updates like Dulfy for example are long gone now. I also can't find anything like this on the forums either.

I will be very grateful if anyone could provide this information as well any and all online sources that have current info and regularly updated guides. The Dark Side of the Force is my only master, the search for power, my only quest. You gonna need accuracy points to get For alacrity there are two ways: If you have guild perk for alacrity then for Lighting Spec you gonna need points.

When you get five stacks of Focal Lightning you reach tier 3 of alacrity cap 1. This not working in old Master Mode Operations.

SWTOR Gear & Stats Guide

Second way: without guild perk you will need points of alcarity to reach tier 2 cap 1. With five stacks of Focal Lightning it put you on tier 3 of alacrity cap. This work in old Master Mode Operations. Whole rest you need to stack in Critical rating. Don't use power crystal, mastery etc just put all remaining points into crit stat. McBaal I just wonder what the new stats on a madness sorc are supposed to be.

I am kinda new to the entire stats thing and the information i got so far are conflicting. Quote: Originally Posted by McBaal.


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